2020-08-04 来源:
2016年1月23日托福独立写作范文:Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games.
本人托福培训教研组解题思路:
不应该玩
1.对学习成绩不好
a.学习的知识少了:玩游戏只能学习游戏的知识,不能学习各科知识,也不能学习实践知识,对学习成绩不好
b.学习没有兴趣:沉迷于游戏,不能意识到自己需要的知识和已有的知识之间的information gap,所以没有兴趣去narrow down,对学习成绩不好
2.降低学生学习效率
a.减少了学习的时间:把很多时间花在了玩游戏上,想着提升游戏等级,升级游戏装备,学习的时间大大减少,效率降低
b.错误多:有游戏的诱惑,学生容易分心进而会产生更多的错误,比如计算错误,抄写错误,于是花了很多时间在改正错误上,降低效率
托福高分学员的一篇独立写作范文:
Nowadays, due to the progression of technology, there plenty of advanced video games which tempt student to spend their time on them more and more. I strongly agree that playing video games have a negative contribution to the students' education. In what follows, I will pinpoint the most irrefutable reasons.
To begin with, Nowadays, children spend most of their time playing video games, and their homework is sacrificed to play with them more and more. To elaborate on, since these sorts of games are really addictive, they cannot abandon them and start studying. In addition, the main disadvantage of being an addict is a sedentary lifestyle. Hence, owing to lack of movement stemming from playing with them, they will be exposed to a lot of mental and physical diseases, which take their time in order to spend their time on their assignments. Accordingly, students who are overwhelmed with their tasks do not have adequate time to study, and finally, I am certain that they will have many problems to pass their course. For example, when my father has bought X-box for my youngest brother, his performance at his courses was awful. For this reason, my father decided to sell X-box resulting in his performance back to normal. As a result, since these type of playing are addictive, they will have a negative effect on their education.
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名师版托福独立写作范文一:
Computer games like many other prevailing entertaining activities are look down up by many parents as time-wasters. However, it is true that video games have been exerting a peculiar fascination on a great many people young players. Perhaps that is why people differ greatly in their stands as to whether students should be allowed to play video games. As I see it, it is no need to stop students from playing games so long as we properly arrange and control their game time.
To be sure, some problems invariably ensue if students excessively indulge in the computer games. First, violent video games are always blamed by the media as the reason why some teenage players become aggressive and even conduct some anti-social offenses. Also, the craziness about games is physically detrimental because players tend to reduce physical activities, thus, the sedentary lifestyle would increase the likelihood of obesity. Eventually, many parents are worried that the study will be delayed. The sole task of students is to update their knowledge. Youngsters will regret it for the rest of their lives if they fail to utilize their precious youth.
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名师版托福独立写作范文二:
Many parents with young children fret about the addictiveness of computer games these days. While the negative effects ranging from addiction, increased aggression and various health consequences such as strain injuries get far more media coverage than the positives, there is now a wealth of research which shows that video games can actually be put into educational use and affect the brain's development.
Firstly, games that are designed to help teach and "brain training" have long and enormous popular appeal. According to an experiment conducted by the University of California, game players show improved performance in perception, attention and cognition. One of the redeeming qualities of all games, even those with violent content, is enhanced information-processing, logic-thinking and problem-solving abilities in novel contexts. In fact, while playing game, your brain is in the learning mode constantly, to move to the next level, you are vigorously improving your hand-eye coordination, enhancing split-second decision making and boosting auditory perception. Moreover, other carefully-designed studies have shown that video games improve several aspects of brain activity, including multitasking. Considering Pac-Man as an example, in that game, you must navigate your character through a spatial layout while monitoring the separate paths of four additional objects, while keeping the overall goal of clearing the small pellets in memory, as well as keep track of the remaining large pellets.
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